While I understand the sentiments of the article, I don't necessarily agree that a game needs to have a major online component in order to be successful in today's market.
Take for instance, Zelda or Final Fantasy. Both of which have thrived for decades and both are single-player driven games, and have been since their inception (disregarding the occasional MMO releases of FF or games like Triforce Heroes in the Zelda series). As for more recent examples (since Quantum Break is a new IP), Until Dawn was pretty successful and sold over a million units last year on the PS4 and there is no online in that game. Closer to home, Rise of the Tomb Raider also sold over a million on the Xbox One and I don't think that game has an online mode like its predecessor.
Basically, a game without a heavy online focus is a risk, but I don't think it's such a risk that it shouldn't be attempted if the game's artistic vision doesn't require it. Because at that point, you're compromising the quality of the game by using resources on something that doesn't need to be there.








