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DivinePaladin said:
Wasn't UFO incredibly overpowered in an already easy game? I don't really see any inherent problem with an unnecessary ability being locked behind an unnecessary toy in an otherwise complete game.

As a whole amiibo have been UNDERused in terms of content. If anything that's the problem, that these figures have very little in terms of meaningful content, and most if not all content thus far has been useless abilities like this. That's the problem, not us being over upset about a minor ability that utterly breaks the already easy game.

This is where the issue lies in amiibo. It's intended purpose is to create a unique added experience to games or help games be more interactive. Unfortunately, we don't know that fine line at times (Nintendo is a bit guilty of that as well). Super Mario Maker looks great in terms of amiibo use, but even then, it kinda makes amiibo useless because there are other costumes that can't be unlocked with amiibo. All you're getting are the smash bros, Mario, Splatoon, and animal crossing costumes for 8-bit gameplay. It's tough to gauge because most of the time, casual consumers don't care enough about the content behind amiibo and like the figures as figures (which are mostly great in quality). 

Personally, in terms of Kirby, I really don't mind because the UFO is mostly temporary as a transformation in Nightmare in Dream Land and it's particularly OP because you can basically fly through the level, use long and short range attacks, and not worry too much about enemies. It's so good that the ability is not around when you face a big boss or something. For the amiibo, it'll most likely stay the same in terms of ability so it'll make an easy game a little too easy.