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SvennoJ said:
Sure, but it would not cost much less than a comparable steam box and get no special optimization treatment from 3rd party devs.

Hardcore gamers already get the benefit of a relatively cheap launch price, subsidized by the vast majority of sales that happen when the console is cheaper to manufacture and MS can recoup R&D costs. Cut off the profitable part of the gen and the launch price will be $600 or $800.

The same thing is true for games. Game companies invest in new game engines at the start of a new gen to reap the benefits throughout the second half of the gen. Shorter cycles means more costly game development, next to more systems to maintain, game prices will be $80 or $100.

Of course that's assuming the market doesn't shrink after getting hit with more expensive consoles and game prices...

R&D is not a big factor anymore.
no expensive custom designs. Designs are way cheapter to figure out.

Xbox One 2.0 r&d won't be much higher than Xbox One Slim Version

 

fatslob-:O said:
It's a shitty idea ...

There's nothing stopping devs from making a game exclusive to a higher end SKU and Microsoft doesn't exactly have the best record when it comes to older platform support ...

 

The xbox 360 got way more legacy support than the ps3, while being 1 year older