archer9234 said:
There's no compromising. Because the mode that the team "envisioned" is there. Compromised would mean the mode is gone, or fused with easy. Censorship, sales problem etc. You are not gonna care how many people played on this mode or that mode. Just that you got the $60. You can only bitch that they had to do more work, to program the other modes. Your way is basically trying to dictate only this way is how to play a game. If people want to beat gannon with only bombs, they do it. I want to max out Link and play the duegons in order, to defeat gannon. That is my option. How about I tell you to stop cropping TV shows to 16:9. When they were only shot in 4:3. That was the envosined frame. And I can't stand when companies or people do that. But I know people hate bars. I would never say "OMFG PEOPLE ARE GONNA NOT SEE WHAT WAS INTENDED!" If the company releases both 4:3 and a 16:9 version. Or if someone just uses the TV's built in cropper. I'm gonna give two shits. I have my version. And people who hate bars can have theirs. And this would benefit the other people. Just maybe. If you don't get pissed off at the game. You'd go back and actually play it on hard. Instead of raging, selling the game off. Or never playing it again. Because I expect the game kick my ass, in hard mode. I played the Ninja Gaiden demo on my DS. Then I watched AVGN and other reviewers play the NES games. I never went near, or read info on a Gaiden game again. Take Resident Evil. I played that game to death. I eventually played every mode. And hard mode disconnects the linked storage bins. And makes less ribbons etc. I was annoyed, yeah. But I was happily playing and busting my ass in the game. Because I fell in love with the series. If the games default setup was on hard. I would of walked away from the franchise. Imagine in hard mode, for RE4. Ashley would die when you shot an enemy. Because she falls on the floor and breaks her leg. So now you have to deal with her limping. Or waste herbs. It's harder yeah. But you'd fucking give up. What Zelda does is stupid. The main quests are annoying. But the Boss battles are stupidly easy. That's wrong. Because the game should have a difficulty setting then. That is a vaily complaint. And I want Zelda to get a difficulty choice. Because of this. The hand holding aspect. I'm indifferent. Because It's easier make the secrets fairliy easy. So people can figure it out. Or just hand hold. Because people are just gonna go to gamefaqs and find the info. That is handholding regardless. Finding how to evolve certain evee's is an example of this info, that should be told. Because I'm just gonna go to gamefaqs for it. And not waste my time. The original games just needed a stone. The later games added extra steps. And forests. I'm not gonna figure that out. |
Well, each to its own.I personally still feel that games are made too easy now, being part consequence of what type of new gamers we have now.Maybe what you said is right, that while I do believe games in general have been made easier because of the gamers we now have, the not having a standart difficulty in mind and doing multiple difficulty settings.But it kind of makes me sad.As I stated before, I like easier games, in that you dont have to spend hours and hours on one section trying to figure things out, but even in the hardest difficulty, I fell that games lacks a challenge that I personally believe would make the game better, and people in general would enjoy it more.The 3DS Mario and Luigi games for example.I beat them both without dying once!And that in the highest difficulty possible!I know those games arent hard by nature, but i remember having a harder time in the earlier games.And its not just those, and even though I dont remember now, im sure that i had similar experiences with many other games.The problem is that not only the normal difficulty, which I always consider the standard for which the developer have in mind while making the game, is easy, but the highest difficulty is not hard either.
If the developers got their shit together, and made the easy difficulty truly easy, the normal a difficutly that you should have problems but manages to get through, and hard a mode where you get your ass kicked, and label them accordingly(as like, this is the difficulty intended to play, and this is just to breeze through the game and so on), I wouldnt have so much problems with it.But as things stand now, I personally think its kind of a joke when a game makes a "hard" mode.
As a side note, it seems nowadays games are getting this subject right.Games on hard mode seems hard, and on easy seems, well, easy.I just wish developers werent that afraid to make more challeging games, like the souls series, or the megaman games of old, and making them hard on purpose(but obviosly fair), because there is a big market for people like me.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







