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zero129 said:
JEMC said:

If you haven't, I recomend you to read the article I posted. Here's another excerpt that shows one of my worries:

"Microsoft is pushing DX12 games (and maybe not just those sold in the app store) to render through a standardized pipeline that uses the Windows compositing engine. In fact, from what I can tell, any game that is sold through the Windows App Store will be required to do so. Rendering through the Windows compositing engine is very similar to running in the borderless windowed mode that we have today (in that tearing is impossible but uncapped frame rates are also difficult to deal with).

Down the road, it appears that Microsoft thinks that running all games through the compositing engine will allow for unique features and additions to PC games, including multi-plane overlays."

This isn't about Windows Store, every game running on Windows 10 or that makes use of DX12 could be like that.

Well damn thats not good. Hopefully they will see that doing this could be a big mistake and change their minds O_O .

I really hope they change their mind.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.