zero129 said:
But if MS fixes the V-sync and Fullscreen issues (Im pretty sure they did say they where wrking on fixing this) wouldnt it not be a problem then?. Maybe its cos im already on Windows 10 so most of this stuff i dont really see as an issue as long as its fixed. Till then i wont be buying any games from the MS Store or any game that uses this system. |
If you haven't, I recomend you to read the article I posted. Here's another excerpt that shows one of my worries:
"Microsoft is pushing DX12 games (and maybe not just those sold in the app store) to render through a standardized pipeline that uses the Windows compositing engine. In fact, from what I can tell, any game that is sold through the Windows App Store will be required to do so. Rendering through the Windows compositing engine is very similar to running in the borderless windowed mode that we have today (in that tearing is impossible but uncapped frame rates are also difficult to deal with).
Down the road, it appears that Microsoft thinks that running all games through the compositing engine will allow for unique features and additions to PC games, including multi-plane overlays."
This isn't about Windows Store, every game running on Windows 10 or that makes use of DX12 could be like that.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.