Nautilus said:
I think you of overexagerated my statement, but yeah, when I play some games I feel like a harder difficulty could have the game made better.Dont get me wrong, Im not really against multiple difficulties, but I feel like sometimes developers are forced to do that just because they are afraid that people will bail out of the game while playing it, and games where directors have envisioned to have,for example, the hard difficulty setting(out of a easy, normal, and hard) as the default one, have to compromise just to catter to this audience that is bigger than the hardcore audience just to sell copies. I would be fine if they put in the descriptions of the difficulties a warning like "This difficulty(be it easy, normal, hard, or super hard) is the one that was considerated to be played by the team".Instead, they just say things like this is for begginers, and this is for experienced playerrs, but that is really relative to how much experienced or noob the player is.In other words, not definitive.And that in my opinion would be the waste of my time.But again, thats just my opinion |
There's no compromising. Because the mode that the team "envisioned" is there. Compromised would mean the mode is gone, or fused with easy. Censorship, sales problem etc. You are not gonna care how many people played on this mode or that mode. Just that you got the $60. You can only bitch that they had to do more work, to program the other modes. Your way is basically trying to dictate only this way is how to play a game. If people want to beat gannon with only bombs, they do it. I want to max out Link and play the duegons in order, to defeat gannon. That is my option.
How about I tell you to stop cropping TV shows to 16:9. When they were only shot in 4:3. That was the envosined frame. And I can't stand when companies or people do that. But I know people hate bars. I would never say "OMFG PEOPLE ARE GONNA NOT SEE WHAT WAS INTENDED!" If the company releases both 4:3 and a 16:9 version. Or if someone just uses the TV's built in cropper. I'm gonna give two shits. I have my version. And people who hate bars can have theirs.
And this would benefit the other people. Just maybe. If you don't get pissed off at the game. You'd go back and actually play it on hard. Instead of raging, selling the game off. Or never playing it again. Because I expect the game kick my ass, in hard mode. I played the Ninja Gaiden demo on my DS. Then I watched AVGN and other reviewers play the NES games. I never went near, or read info on a Gaiden game again.
Take Resident Evil. I played that game to death. I eventually played every mode. And hard mode disconnects the linked storage bins. And makes less ribbons etc. I was annoyed, yeah. But I was happily playing and busting my ass in the game. Because I fell in love with the series. If the games default setup was on hard. I would of walked away from the franchise. Imagine in hard mode, for RE4. Ashley would die when you shot an enemy. Because she falls on the floor and breaks her leg. So now you have to deal with her limping. Or waste herbs. It's harder yeah. But you'd fucking give up.
What Zelda does is stupid. The main quests are annoying. But the Boss battles are stupidly easy. That's wrong. Because the game should have a difficulty setting then. That is a vaily complaint. And I want Zelda to get a difficulty choice. Because of this. The hand holding aspect. I'm indifferent. Because It's easier make the secrets fairliy easy. So people can figure it out. Or just hand hold. Because people are just gonna go to gamefaqs and find the info. That is handholding regardless. Finding how to evolve certain evee's is an example of this info, that should be told. Because I'm just gonna go to gamefaqs for it. And not waste my time. The original games just needed a stone. The later games added extra steps. And forests. I'm not gonna figure that out.







