vivster said:
If a game withholds information that's vital to the experience then that's bad game design. Just because games in the past were shit and therefore difficult doesn't make them better somehow. Making a game hard is the easiest thing to do, so why would I praise developers for it? Making a balanced game and offering multiple modes for all different kinds of people is hard and should be praised. |
yeah but this is not 1994 anymore, there are countless of Internet guides and youtube videos how to beat a game, we wouldnt have imagined having all these technologies these days back then. Its your fault pretty much if youre stuck







