By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KingofTrolls said:
DivinePaladin said:

  With Delsin, they should've just removed Karmic choices because they simply don't work in Second Son.

I disagree, I love the idea of it. Diferrent endgings in gaming is one of the best ideas in it. U are not tied to the creator vision.

It's a good idea when it's executed remotely well. InFamous 1 already came at a time after Karmic decisions had been done better, but the black and white good or evil execution worked in 1 because it was almost charming how ridiculous it was. In 2 they humanized it a bit, just enough that these decisions were believable things a person would actually consider. In SS they went back to ridiculous, except with a more poorly-designed, all over the place character who clearly had good intentions but was just an antagonistic ass, and the decisions had very little rhyme or reason to them. If they weren't going to even try there's no point in continuing the Karmic decisions at all, especially since the games tend to lean heavily one way or the other canonically. Some mechanics simply fall by the wayside with time, and there are better ways to keep the player's experience unique and separate from creator vision without maintaining an already antiquated and failing concept. Fallout New Vegas eased people away from Karma and instead focused on relationships with characters and reputation among different communities, because Karma was already outdated by Fallout 3 and there was no real way to fix it. InFamous may as well have done the same on PS4 since most of the buyers never even touched 1 or 2 anyway and the series was effectively getting restarted for a new audience. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!