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Reality check.
1. When launching Xbox 360 Microsoft added additional 256 mb RAM on the suggestion of epic games. They originally planned to release Xbox 360 with 256 mb RAM. It cost them half billion USD. They just can't release a new hardware without any R & D. And it's costly.
2. While developing games developers have stated that porting isn't that cheap. Despite having one standard SKU for Xbox One / PS4 / Wii U developers have expressed how costly it is. How will Xbox One "premium " survive with multi SKU and with its smaller and fragmented user base?
3. Pay $70 for the Xbox One "premium " and $60 for standard version. Lol. Market isn't that easy.
On last thing. Traditional console market have survived this long with standard hardware. This will remain as it is unless users are willing to pay like smartphones. They actually pay. Where? In the PC market where GTX 660 sells 10 million units. But that market is different. Last time I checked Microsofts mission in not clear in this regard.