By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CosmicSex said:
SvennoJ said:
Back on topic.
The current cross buy strategy may be part of keeping the customers interested in VR close to windows 10. Imagine Quantum break coming to Oculus rift. You can't play it on XBox One, but an XBox One copy already puts that option in your windows 10 games library. Maybe MS hopes that is enough to keep those interested in VR inside their ecosystem for now.

Interesting idea. It seems really heavy handed because it involves owning an Xbox One,  a beefy PC and a rift at minimum. I'm still waiting to see how theater mode plays out on Xbox One.

I Think that this does not make sense, if Someone owns a Xbox One, does not own a PC, own Quantum Break, does not owns Oculus rift, want to play the game, the person will need to purchase a PC, and Oculus ?.

While someone that have a PC,  will only need to purchase Oculus, will purchase Quantum Break, for the same price or cheaper, and will play it.

 

 

This Whole thing is like Just Cause's Island ( i think that was Just Cause, or Mad Max), you purchased the Ultra Edition, and get a 50 Thousands US$'s Island, you own it but does not means that will have some use, the Windows 10's version of a Xbox One game, is the last thing that  a Costumer would care about, they first would need to Spend 2000 US$+ With Oculus, and a PC, so 40-60US$ for a game isn't much, if the console gamer don't have the requierements, this would have no Effect on VR.