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Mr Puggsly said:
Shadow8 said:

Yea but compared to the earlier Killzone games, those cinematic moments weren't like that at all. It seemed like they wanted to bring in the casual market by making it have cinematic set pieces that resembled CoD. At least that's how I saw it.

I think what you're trying to say is too many moments feel scripted in CoD. You essentially have to do exactly what the game wants. But Killzone 2 and 3 were also games heavy on cinematics, scripted events, linear levels, etc. Killzone games are no better than CoD when it comes to that stuff.

Actually, Killzone:SF feels surprisingly open in the first 4 levels or so. There are multiple paths and large levels that allow for different play styles. But the game just gets shitty after that.

People say CoD is casual but if it is I'm surprised it doesn't sell better to the Nintendo audience. CoD appeals to FPS fans, period.

Yea that's what I meant by cinematic. 2 and 3 did have cinematic moments, but they felt more memorable to me since there was a considerable gap between them, giving it more impact.

CoD is aimed for the casual market, I know a lot of people that dont play a lot of games, but play CoD.I don't care one way or another though. If you're a fan of fps games, then CoD is definitely worth your time because it really is a well crafted series. I guess it's better to say that it's a game for both hardcore and casual.