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We'll see what has to be cut when DriveClub VR version gets released. Initial impressions only reported a few small cut backs, still far above ps3 level visuals. Of course you also have to remember that you're essentially going back to 480p in VR. 960x1080 per eye with 100 degree fov, lower pixel density, lower detail levels needed.

I wonder what the output of that splitter box will look like on tv. Does it cram the whole 100 degrees on there or show a low res blow up of the middle 30 degrees.