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Goodnightmoon said:

"The only major difference i can see between them is that much of the content that would come to Splatoon was already finished"

- Splatoon came with a single campaign
- The online on Splatoon worked perfectly since day 1, it wasnt a broken mess.
- The extra content on Splatoon started coming the same exact week the game was released.
-- It was a new franchise built from the ground so nobody was missing anything, while SF is a long life franchise with milions of fans and this version had less content than Street Fighter 3.
- Nintendo made  whole direct to explain exactly how much content Splatoon would have at launch so nobody would feel dissapointed with that, we didnt knew the content of SFV until the day it was released.

But I guess those are only minor differences for you...

Given the topic, i think it's pretty obvious that i was talking relative to the other games brought up. I was replying to the claim that SFV is more like Mario Tennis than Splatoon, not which of the three i consider the worst. But even ignoring that "Oh look it's in the title" factor, yes, outside of the online issues (which as with Splatoon's content cycling, i see as a separate, if also shitty issue), to me the end result of 'I'm getting less content at launch than i should be' is by far the most significant factor.

Personally, i think almost any situation where the launch product isn't the complete version of a game is unacceptable. I don't care if it's Nintendo time-locking, or SFV simply not being finished. Both are shitty, and both will inevitably be used as the justification for even shittier behavior.