| ReimTime said: Well Far Cry does seem to use the same formula every time: -Exotic location -People that need liberating from bad guy -Protagonist thrust headlong into civil war between the two factions, and decides to help good guys -Wildlife that you can either kill and craft into things or it kills you -Leaves that you pick to make droogs and stuff -Similar vehicles to drive around -Towers that you climb to "unlock the map" or "reduce oppressing influence" -Crap ton of similar outposts to liberate -Similar collectibles that relate to the fictional land's history -You can heal where the animal mauled you by using a stick to pull a bullet out of your arm -Online co-op missions (where applicable) *This is without considering Primal - although it will be similar in many aspects They are good games, but if you can't deal with the same thing every time then you may be disappointed. Yes, they are feeling series fatigue |
I just realized. Ubisoft are slowly over the years trying to tell you the very definition of insanity, only you actually pay to eventually learn it over a number of years. They've adopted the same idea for all of their games in which they copy the same formula for each game and tweak it slightly but keep repeating the process over and over while making people think things have changed. Of course it also comes to no surprises that they said at one point that they wouldn't make an IP unless they could turn it into a profitable franchise (aka milking an ip for tons of cash till it's dead).
Ubisoft is the incarnation of the definition of insanity.

Mind blown.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







