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Many people defending SF5 are comparing it to Splatoon, in that is a game with "limited" content at launch that will grow as time progresses, hopefully increasing sales. For some of them is like a type of early access, or Early AAAccess as Jim Sterling, TGFH, calls it. But this "SFV = Splatoon" logic had never felt quite right to me. I coundn't put my finger on why until I saw this vid:

Now, this vid comes from a very small Youtube channel called ActiveGamingLife, but I don't care about the channels popularity. In my very limited and ignorant opinion, the guy nails it. At the end it all comes down to the value proposition offered by the products, and in the case of Street Fighter V, It seems closer to Mario Tennis: Ultra Smash than Splatoon. Of course, value is very subjective and everyone decides where its line resides.

To be honest I haven't tried neither SFV nor MT:US yet, and I have no doubt that both games are fun to play, at least when played with someone else. But I would not buy either of them, because, to me, it FEELS like the value proposition just isn't there. Of course, I think being fun should be the only deciding factor when buying a game, but being barebones can, potentially, spoil the fun. And that is the biggest difference between SFV and Splatoon. There is a point in which the lack of content stop being a simple annoyance and becomes detriment to the enjoyment of the game.

I'm only seeing it from the point of view of a potential custumer that decided to pass on both.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)