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spemanig said:
I wouldn't consider three of the games on that list fighting games.

That being said, I don't think fighting games are dead, but they aren't thriving at all. The fact that SFV rolled out the way that it did should be extremely scary for any fan of the genre. It's scary because Killer Instinct did something so important for the genre, and SFV literally fucked all of that up.

KI did everything so right, but it will never have the brand power that SF has, and they completely missed the point of launching KI with so little content. Accessibility and platform expansion. The reason KI could launch with so littler content is because it was absolutely never a $60 premium release. It was always intended to be a platform, and it is free-to-play to this day.

I actually believe that these kinds of multiplayer games should be platforms, but games like SFV, Splatoon, and Battlefront fuck it up by going about it the wrong way. Killer Instinct it the golden example of how it should be done. I'd love to see the next Mario Kart be a platform like this, but not launching at $60 fucking dollars with 8 characters and 2 cups with the promise of "free" content later. It's not free. You're paying to wait.

Sterling hit the nail on the coffin. It's early AAAccess. And it's scary, because it's working. This is just the beginning.

KI did it right? You have to buy every character