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pokoko said:
Where are your other examples? Why do people have to look them up to see if you're right? I don't remember Far Cry having any kind of HUD overkill. What are these other Ubisoft games that are worse than what other developers are doing?

How much of that overlay is optional? Lots of games allow you to turn many HUD elements on and off.

Bloodborne and The Division are different types of games. Why not chose something similar, perhaps something closer to an MMO design?

Seriously, I wish people would put more work into threads like this.

I wish people would put more work into reading the OP. Like I said, I feel Far Cry has too much stuff in the world map and menus. Other examples are Assassins Creed and Watch Dogs. There, multiple big AAA games in multiple big AAA franchises. I urge you to stop pretending like there is no pattern and certain "busyness" to those games. The Division is not an MMO, the best comparison would be Destiny and that game has godlike minimalistic and clean UI.