| Wright said: I never understood not localizing the Xbox version of these visual novels. I would have bought the Steins;gate one for my 360 in a heartbeat. I'm pretty sure there's market enough to make profit, considering all versions work the same. |
I'd imagine it's things like: extra licencing fees; extra QA work; unfamiliarity with the manufacturer; possibility of print run minimum orders that they can't meet (NISA try to do physical runs for pretty much everything they release).
Or it may be something as simple as 5pb are going to release it digitally on XB1 in the west just like Experience Inc. are doing with Stranger.







