Mr Puggsly said:
Oh boy, apples and oranges. Wanting more story and content in a fighting game is not the same as games becoming more linear to push cinematics/scripted events. The main draw for hardcore fans is there, as a long time SF fan I'm okay with it because I can play it now and more content is coming. But they are selling an incomplete product at full price and that's why many casual players are saying they are going to wait. I'd argue the four campaigns are a big draw for Halo. If you removed the campaigns you have a less appealing product, like SFV. It surprises me how often MCC is brought up in SFV discussions by the way. As if MCC problems means we should ignore SFV's issues. |
As I said, I know the cinematic thing isn't a fair comparison, but I think it's funny regardless. Why so serious? =p
I bring up both Driveclub because at launch online was broke, despite all marketing being #DriveTogether. And MCC...most hype I saw online (as well as the two guys I know who went Xbox this gen) was over online Halo 2 multiplayer. Both these games had single player at launch, but that's not really what many people were buying them for. Now we got SF5, which apparently has what people were looking for, but zero frills - frills get added months later. It's a weird gen 8-specific situation, one worth pointing out IMO.
I almost feel bad for being the guy not directly affected by any of this, but being greatly amused at the uproar.







