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CGI-Quality said:
KLAMarine said:

Sorry for late reply, left for a quick outing.

Yeah, I think that's the best measure for judging 'cinematicness' (the interaction between your hands and the controller).

If a team says their intention is to essentially neglect gameplay because their first aim is to tell a story much like a movie, that would bother me even more. 1886 devs even came off as resentful of having to include gameplay in their game. Why not just make a film instead? Trying to force a movie-like experience means a likely conflict between story and gameplay.

I think they were more resentful that people criticized them for making the game they wanted to make.

Dana Jan, who is the game director on The Order, was recently asked in an interview with CVG what the team was most focused on between visuals, gameplay, and story, and this is how he responded:

"I think story and visuals are very high. Gameplay is something that… it’s a game, we make games, we can’t get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it’s what we start with. It’s at the top of the pyramid and everything else supports that."

http://www.hardcoregamer.com/2014/05/31/the-order-1886-graphics-over-gameplay/86901/

Sounds more like they were sharing their philosophy on game production rather than a response to people criticizing their freedom to make what they wanted to make.

CGI-Quality said:

Basically, they gave many people a game they wanted to make, but not necessarily what the people wanted to play. 

No, they sold people a game they wanted to make. Key difference.