By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Interesting. A few developers seem to be taking this view now. I also note that a few others have indicated the PS3 requires more 'rigourous' code than 360/PC - which although in some ways a pain they thought was good as by getting the code on PS3 right it was very well structured code to then look at taking over to 360 and PC.

I guess the flip side is that the 360/PC would by impilcation be a more 'foregiving' platform to code for.

I'll be curious to see how this game pans out - as I feel that few games have really got themselves using the SPUs to the kinds of levels they are talking about, although I guess Insomniac and ND are doing the same thing with their focus on the platform.



Try to be reasonable... its easier than you think...