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Shadow1980 said:

 Factors with a large degree of subjectivity like how long the game takes to complete will likely never be part of the equation

Why not? The people who build the game, give the Q&A team logs. Then you average out the time. That's how people do it now. You just then make a universal pricing scheme. Like when they give the games rating. For hitting certain things. It acutally help people. The game shows up as 50$. Oh it's 10 hours. I have that time to kill.