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Robert_Downey_Jr. said:

Ah but Deadpool is almost an hour shorter than the Revenant.  Should I pay that much more for more content?  Quality of content is important as well as replayability.

That's the thing. I prefer a 7 hours amazin experience, that 100 hours of Meme Run, for example, if it was that long. The problem is the next one, there are games like costs the same, nevertheless, one lacks a lot if we compare to the other in content and quality. But obviously, how do you prize quality? That's hard. The thing is we can't make an algoritm to prize a game containing quality, content, budget, etc. because the prices would be way over-the-top. So in the end each one of us has his own metric for this. The problem is that maybe developers feel like the standard prize (60) is not enough for the budget they have expended, so, that's where the DLC practice comes into play. But is that unfair? I don't know, in the end, we must admit that budgets have skyrocketed and this is what cause DLCs to exist. Maybe one option would be to restrain their budgets and make fully-fledged games at a standard prize without DLCs.