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Einsam_Delphin said:
Nem said:

You really can't say a series that moves 3m copies in the GC is niche. Metroid has a wider appeal in the Nintendo fanbase than that.

If you are calling Metroid niche for the 3rd entry having sold less in a platform that appealed to casuals more than hardcores, then you will have to concede that DK is niche aswell due to its sales on the Wii U. You may lol all you want, but its true. Most of those 90m from the Wii were casuals(not necessarely grandmas. That is a segment within the casuals).

Also, its not the only difference, its the major difference. What we do is caracterise each segment and extrapolate its presence based on sales. 

And yes, naturally the Wii had a worse hardcore segment than the Wii U and the GC. It was a system severely outdated during the jump to HD + Wiimote, so it shouldn't come as a surprise. The difference in power was more diferentiable than the Wii U to the PS4/X1 for the non-techie.

I must say though, this idea you have of the proportional markets is a travesty in marketing terms. I am shocked anyone can even think things would work like that.

So you're implying the larger installbase is what caused MP3 to sell less, as only hardcore players can ever buy Metroid, since you're assuming the Wii had less hardcore players based on because you say so, despite the numbers clearly saying otherwise, and of course you ignore all my other points. Yep, I'm done here!

The overall userbase is not the main defining factor for a game's sales. Its it's appeal to the segments that compose that userbase. Why has Mario Kart 8 sold 7+m on the Wii U wich has a 12m userbase?

Its not because i say so. Its looking at the sales numbers of titles. The Wii had 90m userbase... how many games tanked for it? Lots did. Why do you think that happened? You have to go a bit further than that in your analysis. But its ok if you just want to disagree.