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Yerm said:
it had a lot of flaws that i hate seeing in MMO's. the UI was too small and too complicated. the quest system was far beyond confusing. and there was no real story. it was basically go in, hack a bunch of mobs, and then leave after an hour when you get bored.

If you're wondering, they renewed quest and story, UI changed too. Now there is a proper story and so on.

 

That doesn't change the fact that the game itself is the forefather of modern microtransaction structure though, and because they added too many classes in, balance is kinda wacky as far as I know.