Xxain said:
Terrible terrible comparison. Knack was God of War "very light". It similaritites ran down straight to the engine being used. Knack needs a focus. Its gimmick of getting bigger didnt feel fun if the enemies scaled to a point to where its necessary and not a power up. The fighting mechanics were completely boring, platforming was beyond mediocre. Knack had no strong draw in the gameplay department. Im surprised a Japanese developer worked on it even if was led by a non Japanese director. Actually, Puppeteer had similar issues and was also developed by a Japanese team led by a western dude. They tried to make it simple like Crash, but Crash had layer of complexity Knack does not. |
Thats because both games were devoloped for Hardware in mind first. Knack for the power of the PS4 and puppeteer for move.







