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Ruler said:
Slade6alpha said:
Oh God please no. First one was an utter train wreck. One of, if not the worst platform game I've ever played.

Bland level design, mediocre combat, corridor platform, with utterly nonsensical difficulty spikes, with no real value with exploration.

i dont see the big deal it wasnt supposed to be a platformer in the first place but something like crash bandicoot mixed with Final Fight. It plays like any Beat Em Up and pretty good. Graphics look also amazing it looks like a pixar movie 

Terrible terrible comparison.

Knack was God of War "very light". It similaritites ran down straight to the engine being used. 

Knack needs a focus. Its gimmick of getting bigger didnt feel fun if the enemies scaled to a point to where its necessary and not a power up. The fighting mechanics were completely boring, platforming was beyond mediocre. Knack had no strong draw in the gameplay department. Im surprised a Japanese developer worked on it even if was led by a non Japanese director. Actually, Puppeteer had similar issues and was also developed by a Japanese team led by a western dude.  

They tried to make it simple like Crash, but Crash had layer of complexity Knack does not.