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the-pi-guy said:
I don't think there's anything necessarily objective about game quality.

How do you objectively score gameplay?

At least within certain limits?

Repetitiveness, variety, fluidity, complexity and so on. However, it is subjective if you don't mind a game being repetitive for example. But more variety is objectively better than limited gameplay assuming that it doesn't hurt other things in the game. It is not always a clear cut but some objectivity is essential for a good review.