By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Cubedramirez said:
FayeC said:

I'm not sure this is the case. Its not likely they would be able to sell MKiOS for full console or handheld price and its just as likely they'll not sell as many units as they would need to make up the difference.

 

The only way they manage this is with some sort of agressive free to play gimmick, the likes of which Iwata's Nintendo claimed they were against.

Nintendo could create a free Mario Kart title for the iOS in the same manner we see with Asphalt 8. You can purchase upgraded karts, characters if you wanted or go through playing the same and earning all those credits extremely slow. Not to mention games like Tetris Attack screams a mobile title. You don’t need to charge console prices because you’d charge for the opportunity to advance and quickly earn what otherwise would take forever. Give the player the option but allow everyone to play the full game. It’s the most gamer friendly say to do it and make buckets of cash.

Their back libary of n64 titles with just a little work on textures could light the mobile gaming world on fire. 

I can see that happening, but it sounds exactly like the sort of thing Iwata always spoke against. Game devaulation and paying to advance.