JRPGfan said:
Which most games probably wont use. all it needs is the head tracking, which a single sensor in the VR headpeice probably has taken care of. Again I think its only for certain titles, where you would actually need the camra+move controllers. |
I probably gave a wrong impression by using exaggerated head movements as example, but every non-rotational tracking like very slight forward/backward aswell as translational movements needs external tracking to be robust enough to use in VR
and it's dizziness/VR sickness inducing if these subtle head movements pretty much everybody does while gaming are missing







