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Mr Puggsly said:
elektranine said:

You do know that naughty dog are considered the masters of storytelling and gameplay and arguably even graphics. All their games are heralded as masterpieces ... Crystal Dynamics not so much. Tomb Raider had to be rebooted for a reason. 'Open' gameplay really only serves to hide bad storytelling and gameplay mechanics. Imagine if the next GTA was 'linear' you'd quickly grow bored of its bad storyline and swallow gameplay...but its 'open world' so no one will ever know. Bottom line 'linear' games require the best storylines and gameplay. The last of us is universally considered the best game to come out last gen.

Wow, great spin. Gameplay just gets in the way of great story telling! That's what videos game are about I guess.

Wow 'spin' you say. Facts are facts. Being an open game is just an easy way to cover up poor storytelling and bad gameplay. Games like GTA and Assassins Creed all have bad stories and limited gameplay mechanics other than 'exploring'. Being linear forces the game dev to focus exclusively on good storytelling and coherent gameplay mechanics that interact well with the environment. With open games you need none of that.