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JRPGfan said:

 

That would make developeing games alot more expensive wouldnt it? There would need to be so much extra work put into it..... and does it make the game more fun? If how you develope games now, costs 1/10th of what your asking for, will doing what you want, make the game sell 10 times as much?

Game market crash incomeing?

I think at some point, developers wont be able to blame hardware anymore for features you pointed out lacking.

But even then, I dont think you ll see alot of it, it ll make game developement too expensive.

It is true solving the initial first hurdles will be very expensive, however it will become cheaper as time goes on and "asset-bank" grows bigger. It will also require tremendous computing power but these past generations, all this new computing power has been put to visible shinier graphics instead of sub-systems and what's beneath the seeing eyes. Graphics will soon reach REAL diminishing returns and then developers will instead see more beneficial to use bigger part of computing resources to be used in sub-systems. The BIG thing is, once you get at least moderate physics running in-game then a lot of stuff can be done with minimal work, the physics-engine will do majority of the work, work that is done today manually so that the game would not crash, break and be a total glitchfest. Texture workload should become lesser and lesser as time goes on. Gaming will evolve no matter what and personally I cannot wait for the time when players can actually (for real) interact in games.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198