JRPGfan said:
WC4Life said:
I'm not saying there can't be fakeness or games should simulate reality but anyone can see the animations repeat all the time. With real physics all the character movements would come alive since majority of the movements could be calculated depending on the situation, now it's just the pre-set stuff. Think about hitting an enemy with a sword, it really should affect where you hit and with how much force. Today the enemy is programmed to have goddamn head, torso, arms and legs, that's pretty much it. Proper real-time physics will make the enemy have proper bone and muscle structure and will apply damage depending specifically where you hit and with how much force. The amount of force is also pretty much pre-set in games today, you got weaker attack and then stronger attack when it should be about the velocity of the sword in the moment of impact. Proper physics will change gameplay completely. People will understand in 15-20 years how ridiculously pre-historic the so-called realistic games like Witcher, GTA, Fallout, CoD, AssCreed etc. were in early 2000's. Stuff like Super Mario and Tetris will remain enjoyable classics.
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That would make developeing games alot more expensive wouldnt it? There would need to be so much extra work put into it..... and does it make the game more fun? If how you develope games now, costs 1/10th of what your asking for, will doing what you want, make the game sell 10 times as much?
Game market crash incomeing?
I think at some point, developers wont be able to blame hardware anymore for features you pointed out lacking.
But even then, I dont think you ll see alot of it, it ll make game developement too expensive.
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Not to mention. To do all this, would basically mean our PC's can render Avatar, in real time. You're not getting realtime muscles, bones, clothing, and calculating all that easily. This is why a 10 second shot, in a movie. Can take 6 months of work.