Glad to see someone is finally willing to tackle physics in games. Current physics in games are laughable and act only to make the game look believable but the actual gameplay is still very much tied to pre-set values and animations. Something simple like jumping in a game is a fuckin joke when you think about it. Jump towards a wall and the character "glides" infront of the wall limbs going around without any interaction or the landing animation is always the same 2-3 types depending purely on height and attributes such as forward velocity, angle or surface do not have any effect on landing. Like the guy says, physics are stuck in past generations.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







