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Pavolink said:
guiduc said:

But Splatoon had the right ingredients to be a success: it appeals to a broader audience because

1) It is a shooter with a strong online community, so appeals to an older audience

2) But it doesn't involve blood, rather cartoon violence, so it's suited for kids too

3) Emphazises on ''being cool'', with trendy clothes, shoes

4) It is colorful, bubbly, with whack music so appeals to the Japanese audience

Anyone who does the math know you're absolutely right. 

And if Splatoon was succesful, I'm pretty sure Retro could have been succesful with a similar IP. They know how to do shooters, or multiplayer and can look for someone to help them build a busy online community. Hopefully this is a good lesson and they try to do something new and fresh, doesn't matter if it is not Metroid, but they can still achieve great success with a new IP.

I think though that Nintendo shouldn't give DK to a team that doesn't understand the essence of DK. Retro did a great job capturing the spirit, especially with the second one (They got right the enemies and the music, which were my 2 biggest complains about Returns). It may have hold them back from creating a new tentalizing IP, but they made sure DK wouldn't fall into oblivion like it did back in the Gamecube days (even though EAD Tokyo was in charge of Jungle Beat, they didn't quite catch the essence like Retro did) and for that I'm eternally grateful. But I'm biased since it is my favorite franchise.