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SvennoJ said:
It's no quick start to VR, but it seems people are interested anyway.
http://www.cnet.com/products/google-cardboard/
It's about as good as trying red/blue glasses at home to see what 3D cinemas are all about.
Now I wonder if it will get more people to try a real headset or turn them off from he whole thing.

Well its in my opinion better than the red/blue glasses type of 3D mainly because the 1) optics at which you are viewing the content is way better,less eye strain. And to top it off you can use the new VR for user interactive content that Red/Blue glasses just does not offer at the better clear and higher resolution that the new VR does.

 

2) VR in my opinion is getting a quick start due to being able to shift VR into consumer house holds with Smartphone technology based VR at a faster rate to grow VR adoption than trying the other way of high end HMD headsets that are more expensive. And this has the advantage of helping more Adoption of VR itself as a platform that will only further help especially in gaming.

 

VR platform Commonality traits:

in mobile VR and tethered VR

Both support.

 

*HD resolutions of content

*Both mobile & Tethered VR support Bluetooth game controller support

Wand & game pad.

*both mobile & tethered VR support Advanced Game engine's & Api's 

*both mobile & tethered VR support non gaming  Application software, medical field, robotics. etc

 

Aside from tethered having higher end hardware and more robust power supply stability of always being plugged into a system tied to power grid.

The commonality of both mobile & tethered far and away allow content to be viable across both platforms for over all VR headsets. Again from the exclusive front that will push the hardware will like always make the difference in quality of course.

 

But with many Headsets having access to these commonality traits among all New VR HMD headsets. I think it bodes well for VR adoption by consumers more than any other time that VR was being pushed into the market for consumer adoption from the past.

 

This time Around it has a very high chance to be successful due to I think those commonality traits and many consumers already having access to the most expensive VR component needed to make VR work and many consumers already have such hardware.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.