SlayerRondo said:
I don't think it will be much of an argument to the people who actually end up buying the rift, but will lead to a number of people on the fence who are the same people who are not confortable with pc gaming choosing not to go with the rift but the PSVR. While PC gaming has also been growing over the years so has the core console gaming audience. When it comes to software between the Oculus and PSVR they are relatively even, but the lower cost to entry for the PSVR (which I am guessing at this point) and PS4 relative to a high end pc and name brand recognition will likely mean high sales in the beginning that will boost software support for the PSVR and lead into more hardware sales. I agree that VR won't go mainstream for a while due to it being an unknown quantity but that's all the more reason that a lower price and name brand recognition will make that initial investment less of a risk. If the PSVR focuses solely on gaming it will find itself to be more of a niche gaming console and the Oculus will have the edge in the long run but I believe that Sony has learned from the PS3/PS4 the importance of social media and will make a strong push with the PSVR. |
While i personally believe it will still take an extra 5 to 10 years, or to a new generation to start, for VR to really take off, i gotta admit it could go either way.I really hope that VR is a success, whatever Sony or Oculus is expecting them to perform.
As soon as Sony announces the price and release date for its VR, we can more educated guesses.As for now, VR seems like a great idea(Im hoping ill be able to try it out at this years Gamescon), but its still too expensive and the technology needs further refinement to really take off
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







