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Nautilus said:
It dosnt matter if it has an huge installed base, if the interest isnt simply there.You need to remeber that the PS4 is the popular console of this generation.That means that most gamers there are casuals, and casuals will not be willing to spend around 400 more on a pheriperal that will have little use, and even little number of games that truly use it in a really good way.Plus the PS VR, while cheaper, is limited to the PS4(as far as i know), while the Oculus Rift is more brand in use, even if it way more expensive.
That is my theory, but i believe that Sony knows that VR wont take off now, in which i mean they are expecting 500k to 1 million units sold in a year time frame(around that anyway).I believe this is a long time investment, to get people accustomed to VR and market it for future generations, so that it becomes a easier sell later on.

The assumtion that the console with the largest install base is the home of casual gamers does not hold weight.

If we were to judge fanbase of a console and how into games they were we would have to look at the attach rate of games to console.

The PS4 currently has an attach rate of 5.82 per console while the Xbox One is only 0.05 games per console higher at 5.87 despite being 16.6 million consoles behind. The Wii U has a lower attach rate of 5.8 games per console despite selling barely over a third the console the PS4 has sold. From these attach rates you can see that selling more console does not mean that the fanbase becomes diluted as a result.

And while the PSVR is limited to the PS4 it is also gauranteed to work with it. The requirement for a high end gaming pc will take away certainty and increase the cost barrier of the Oculus. 



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