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I'm all for turning chromatic abberation and depth of field off, yet letting the user change things that can have a big impact on frame rate is a slippery slope. For now console games are optimized to run at a mostly stable frame rate throughout. PC games are not and I often have to change settings midway. For example I can have shadows on ultra while in space in ED, on planets it tanks my frame rate to 12fps and below.

I doubt console developers are going to ensure a stable performance for each setting. It's more likely you'll see more severe performance dips which you can 'solve' yourself. Why bother with dynamic resolution scaling or optimizing the amount of detail in each scene if you can add an option to turn off lighting effects.