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Fear_Me_All said:
Hate went a company with enough $$, asking to gamer to take risk for them.... NO THX.

^this.  

putting it on a kickstarter, so the gamers funded the game they wanted to play.  but sometimes expectations wouldn't met by the gamer. and as a consumer, it is the developer/publisher to have the capital first, and do what ever it takes within budget.  So nothing is perfect in game development, there should be a budget and timeline.  Its getting frustrating if developers, pushed back due to its not perfect. or maybe it is really buggy and you failed to have the correct timeline (with adjustments in it). and now putting all those burden on the gamers who supported your project. it doesn't make sense.  if you gave those gamers game + stocks/part ownership of the game since they've invested on it.  then so be it. but just the money upfront for the game to be released. it is different.