Pretty dumb methodology for getting any useful information about the effect of piracy on game sales. Firstly, how are they going to gather accurate and meaningful game sales data. It's not like publishers are going to hand over their game sales information to a criminal organisation. Secondly, if trhey wanted to measure the imact they would need to get essentially all current pirates to agree to stop what they're doing for probably at least 2 years to see what happens. Even as the biggest pirate out there, people who want pirated games will get them from someone else.
So total BS with a pre-determined outcome of "no positive effect on game sales, therefore what we do is perfectly OK." when the claim would not stack up to any proper methodological or statistical analysis.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







