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bigtakilla said:

You are assuming a handheld component would take as long to develop games as a home console. It isn't 10 games for handheld and 10 for home console, and we can get 15 for both. The reality is more like in a year you can push out around 15 higher budget handheld, 10 higher budget Wii U and we could get around 12 with a unified library. So instead of 25 unique experieces, we get 12.

And I also get that Nintendo can't support a home console and handheld, I'm just looking at the best way to go about their hardware if their software is unified. If it is unified, then they also need to unify the hardware. As we can clearly see, unifying the software isn't in the best interest of gamers, and Nintendo can't support two seperate consoles, so in a sense, don't make two seperate consoles. Have a handheld that can link to any NX as a controller and you will essentially be GIVING the consumer something (multiple ways to buy the top teir console by breaking the cost up into parts), not taking something away.

Portable games are starting to take as much time and resources to develop that's why the whole possibilty of a unified library is a viable fix for that situation especially when handhelds enter the realm of HD we're no longer in the days of the GB brand, why do you think Sony dropped Vita quick. Unifying the library is the best way for the consumer as then people aren't required to buy both sets of hardware to enjoy most of the library I really don't get how you think this isn't good for the consumer.

A unified library across multiple devices also frees them from the typical time scale of a gen as well as makes BC easier for future devices as they're all built on the same ecosystem. The hardware it self will not be the platform it will be the account system that connects it all.