CarcharodonKraz said:
hey..... that was one of the more insightful reads on this sight. You've actually got me wanting to do the sidequests, and i'm not a sidequest kind of guide. Nice. Now heres hoping your comment is accurate. |
Well yes, this is a subjective thing but I will stand by the idea of underlying unity. But not in a "YOU MUST SAVE US!" way like other games but rather in a more low key manner that examines the variety of issues inherent in the premise from a variety of angles in a variety of tones. I think the most interesting side quests start showing up when other alien races start living in NLA. Some are simpler stuff, others are funny (sometimes quite funny), but others can be serious. Very serious. My advice is not to grab one quest and stick to it. You can have as many normal quests active as you want. Also, don't forget the reward ticket system. It makes harvesting the drops from mobs a breeze. But the key to all this is that it's all routed in surviving the circumstances. The biggest challenge is the size of the game. There are a lot of side quests so you can, theoretically, miss some of the good ones or get stuck in some less interesting ones. Which is why I say this game is best experienced at a slower pace.