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Miyamotoo said:
bigtakilla said:

Well sure I can agree with you guys there, but you're talking about software sales of single titles and I'm talking about hardware. There would be no reason to get the other if you had one, especially since now they have the same exact games. This also cuts out the people who DO own both systems. Before Nintendo could get money from 3D Land AND 3D World. Now they only get money from one. And while building only one game for two systems will mean home console titles release quicker, having to wait for a handheld game to get developed for a home console before releasing it may mean fewer titles on the handheld than what hh console owners are used to. Just think, there have been 2 new hh LoZ (ALBW and Triforce Heroes) and two pretty well upgraded LoZs (MM and OOT). Home console we had Windwaker HD (great updated version) Twilight Princess HD (meh upgrade not even done by Nintendo), and soon Zelda U. I doubt because the developers combine we're going to get 7 LoZ's. It's only when we look directly at individual title's sales that we would see any real benefit.

This ultimately results in fewer consoles sold and less titles developed when looking at Nintendo as a whole entity (home consoles and handheld)in its current state, all they will get from that is a boost in software which they honestly really don't need anyways.

First handheld and home console hardwares are very different, they offering different experiences, on home console you play games only at home on TV with rich graphic, while handheld is basically mobile console that is using on go and playing on small screen. So some people will still buy NX home console and handheld console even majority of games are same on bouth devaices, especially if they have heavy integration. Also I don't think every single game will be on both devices, you will still have some exclusives because some games doesnt soot on handheld and same game are better on handheld only, but majority of games will be on both devices.

Yes, some people have Wii U and 3DS (but that relatively isn't big number of people), and have Mario 3D Land and Mario 3D Worlds games, but whole point is if this gen we had two 3D Mario games (1 per each platform), next gen we could easily had two 3D Mario games for same platform, that practically means again sales of two Mario games, but better support because consumers will now have two Mario games instead one.

You assuming that NX handheld will have less support than 3DS!? But that isnt true at all, with unified platform handheld and home console will have better support than they had this gen.

On contrary, its hard to predict sales of hardware bacuse Wii U is selling terible and I am sure NX home console will sell much better, but NX platform will have much better suport then two platforms seperate like before.

You don't realise that whole point of unified platform is because Nintendo can't support effectively any more two different platforms, Wii U has terrible droughts, 3DS also terrible droughts, it require too much time, effort and money to support two different platforms and again you doing bad job. That's why Nintendo is going with unified platform, that's why they said Nintendo platform needs to be like Android or iOS, think about like iPad and iPhone.

Now look numbers this gen, Wii U at 12.5m and 3DS and 58m, theoretically only around 1/5 of 3DS owners have Wii U too, but its possible that every 3DS owner has Wii U too especially because they handhelds and home console are very different, so that number is much smaller. And now imagine that majority of 3DS games are available for Wii U owners too, and majority of Wii U games are available on 3DS too, do you realise how better support 3DS and Wii U would be have in that case and how better sales of games Nintendo would have!?

(1st bolded) The post I made was refering to a device that had no integration, instead the home console and handheld were two completely seperate devices.

(2nd bolded) This isn't about having one or two mario games, it's about having as many Mario games as two completely seperate Nintendo consoles could provide. The short answer is no due to the development time every game would need to support a home console and handheld with the same performance Nintendo is known for. Well that and several other things such as better geometry, better textures, ect.

(3rd bolded) Agreed, but if they jump ship this time, it isn't just one device they jump from. Developing games for handheld is a lot less risky as you don't need nearly the numbers to make a profit. This could go either way. (But yes, a unified platform would also not change this. This is simply a risk Nintendo is going to HAVE to take and hopefully it pays off.)

(4th bolded) I do understand the point of a unified platform completely (you take the sales of the handheld and use it to boost your home console numbers). I don't understand the point of having two seperate devices that have the same library (which is what Soundwave and I'm discussing).

(Last bolded) You are assuming they could make all Wii U games and 3DS games work with each other in the same time as they develop for just their one system. This isn't the case. WIth a unified library I see Wii U getting a bump in games, but 3DS not getting as many (1st party), and even third party games will take a hit for 3DS owners as development costs will rise. It's a win-lose to try to help their home console sales that keeping the two devices seperate will more than likely only backfire. They need to unify the systems.