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DM235 said:

I think that is wishful thinking.  I agree that we are in a period of diminishing returns with graphics, but to me that means that Sony will want to totally change the PS5 architecture to make it better.

The original XBox used a PC based architecture, yet you cannot play original XBox titles on the XBox One.

Totally changing the architecture of the PS5 makes zero sense at all. Absolutely none. There is not a single front that going with a proprietary architecture will be beneficial to Sony or anyone for that matter right now. 

The PS5 will be based on an x86 -64bit architecture just like how the PS4 is. That alone guarantees compatibility with the PS4. Be it BC (which will be easier) or FC. 

Feature wise there will obviously be differences. Mostly due to more advanced fab processes (14nm/10nm which literally means they can cram in 4-6 times more cores on a similarly sized die) but also due advances in memory (HBM which will allow for 500+GB/s mem bandwidth). But what all these translates to is just more of everything. Higher rez textures, more pixels, more geometry (models, npcs...etc)

But everything I just mentioned can still be made to run just fine on the PS4 albeit with less of everything. 

If Sony were to change the architecture and do something like they did with the PS3 (making already hard HD development even harder) then they would have to be the single most stupid company on the planet cause it will mean they just pissed away everything that made the PS4 the developers choice console.