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Kasz216 said:
Onyxmeth said:
Kasz216 said:
Onyxmeth said:
johnsobas said:
Onyxmeth said:

Here's my point Ben, and I'll use Rare as an example to keep it in the family:

This game was created in 1983:

It was a classic and the first masterpiece from a man that would become a living legend in gaming.

Now this is how Rareware butchered the series 11 years later(Note the similiar time difference):

I'm sure there were plenty of people that were WTFing when they saw a magazine and realized a precious gem like Donkey Kong that they held dear to their heart was going to turn into some Mario-like game. Now how did that turn out again? For the better, huh?

When you're skipping two console generations, you can't just slap a prettier coat of paint on an oldie but goody and call it a day even though that's all we want. Rare, for better or worse have always been innovators and have thought outside the box numerous times. I trust they can reinvent the platformer for the better, because Banjo is as loved by them as it is by you guys, and if they feel this is the best way to take the series I'll stick with it. They turned something else from a masterpiece to a completely different masterpiece and I don't think anyone regrets that decision nowadays.


You don't seriously think this is a good comparison do you? The technical limitations in the first donkey kong were insane. BK on 360 could basically be made on N64 with downgraded graphics. If you think they could have made a game that even slightly resembles Donkey Kong Country on the old arcade machine you are out of your mind. People expected much much more complex games on SNES then they did when donkey kong came out.

That's not the point. First of all, I doubt the new Banjo could be played on the N64. The worlds are massive, the customization options are supposed to be huge and there was no online back then. Better hardware doesn't just mean pretty graphics. There are other elements, like physics, the N64 couldn't produce that will be center stage in this game.

Secondly, it isn't about SNES handling more complex games. They changed the core of Donkey Kong itself. Do you remember what the point of Donkey Kong even was? You're not playing that big ape up top. He's the villain, and you're the Jump Man. There's no second monkey, there's no princess to save, etc. The SNES game had none of the core of what made Donkey Kong what it was originally. It was completely changed. My point was, I'm sure there were people that would have loved an updated look to the core gameplay and not turn it into a Mario platformer, but Rare made wise choices and the series was rejuvenated because of them.

 


One your missing a bunch of Donkey Kong games in between. Donkey Kong Jr. for example. Where you aren't jumpan. You are Diddy Kong's predecessor. Donkey Kong 3.

Also a traditional remake was released the same year as DK Country... it was GREATLY expnaded from the original concept. I know what your thinking... it's a remake! But it's a remake that went from 4 stages to 101!

So even in your example that has some flaws.... you were completely wrong. Anyone missing the old DK game had a game that more then made up for the differences in DK Country.

I'm only as wrong as those that decided there hasn't been a Banjo game in 10 years since as I recall a GBA platformer was released in 2003, making it five years and a racing game was released in like 2006, which you may count or don't towards this argument. I figured we were only considering the releases that mattered through cherry picking. I suppose if a Banjo game does show up on the DS in the future everyone here will forgive this game's existence right? Hmmm... doubtful.

Frankly, it's of little concern to me. Just another game others will blindly hate and not play while I can enjoy it to it's fullest. Disolitude I'll see you online when this bad boy gets released. My propeller copter with side springs will so wreak whatever contraption you cook up.

 


The Handheld Banjo game was 2-D.

Totally different from the 3-D Banjo games. So... your comparison fails again. It was also badly recieved for not being like the 64 Banjo games.

So your comparison still isn't valid.

 


 It's a terrible comparison really.  The difference between gaming in the mid 80s to the mid 90s is absolutely massive.  Most games in the mid 80s you just did the same thing over and over and all the screens usually looked the same.  The difference between donkey kong and DKC is absolutey massive in 10 years time.  

Things are different these days, games aren't necessarily getting more complex, and people don't feel that all games need to become more complex.  The perfect examples is Mario 64 and Mario Galaxy, both were met with excellent reviews and both considered some of the best games of our time.  The complexity difference on these 2 games is quite minimal.  By complexity i'm talking about gameplay, Nintendo is still able to use the same formula from 11 years ago and its still fresh.  If you released a DK game in the vein of the original in 1995 and just added some new graphics, and levels it would have been seen as too simple for the time.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X