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Lawlight said:
So, how is the gaming division doing?

 holiday quarter:                             

•  Gaming revenue increased $192 million or 5%, primarily due to higher revenue from Xbox Live and video games, offset in part by lower Xbox hardware revenue. Xbox Live revenue increased 24%, driven by both higher volumes of transactions and higher revenue per transaction. Video games revenue grew 47%, driven by the Halo 5 launch in October 2015 and sales of Minecraft. We acquired Mojang AB, the Swedish video game developer of the Minecraft gaming franchise, in November 2014. Xbox hardware revenue decreased 9%, mainly due to a decline in Xbox 360 console volume. Xbox One revenue decreased slightly, due to higher console volume, offset by lower prices of consoles sold. 

total Gaming revenue ~$4 billion
Live revenue up 24%
Video games revenue up 47%
Xbox hardware revenue down 9%
Xbox One hardware volume up

second half 2015

•  Gaming revenue increased $221 million or 4%, as growth in revenue from Xbox Live and video games was offset in part by lower Xbox hardware revenue. Xbox Live revenue increased 21%, driven by both higher volumes of transactions and higher revenue per transaction. Video games revenue grew 52%, driven by sales of Minecraft and the launch of Halo 5. Xbox hardware revenue decreased 11%, mainly due to a decline in Xbox 360 console volume. Xbox One revenue decreased, due to higher console volume, offset by lower prices of consoles sold. 

  total Gaming revenue ~ $5.75 billion
Live revenue up 21%
Video games revenue up 52%
Xbox hardware revenue down 11%
Xbox One hardware volume up

 

LurkerJ said:

that comes close to the R&D cost investments.

 

"Aren't good at math" then you go and make a mistake yourself?

MS probably spent 12 Billion dollars on R&D in 2015. 

MS spent $2.9 billion on R&D last quarter
MS spent $5.85 billion on R&D second half 2015
MS spent $11.95 billion on R&D calendar year 2015
MS spent $12.05 billion on R&D fiscal year 2015