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dib8rman said:
For the record ZoE has been Cell Shaded since day 1, so muddy textures shouldn't be a problem if they stick to high detail models with cell shading.

Honestly Kojima learned how to code on the PS3 I don't see him just wasting that and shifting ZoE on the Wii, but he pisses me off with such arbitrary contrives and pathetic attempts at being incognito about everything.

I don't care where ZoE comes out - PS360Wii, it doesn't matter - what matters is if the game attracts more gamers to that niche.

If I were in Kojimas shoes I'd be looking at that before I push my publisher for a system.

I'm still annoyed at how Jade gets so much credit because every 13 year old gamer is also horny for a video game chick that understands them.

Yes I know random XD Actually not so because while posting this I was refferencing Kojima interviews and bumped into the one with Shigeru and Jade.

 Kojima is more a designer and less a programmer I thought? As it has always sounded to me based on his interview, he deals more with laying out what will make the game. Others spend the time turning those ideas into reality. Even still, just having the resources does not mean you use it for every game. Lunar Knights was on the DS, so did they waste those efforts by putting MGS4 on the PS3?

So far as I can tell the signs seem to be pointing to this being a Wii game. The evidence is flimsy as shit though. All we knoe is he wants to make ZoE, and his next game is supposed to be a Wii game. Now, can anyone tell me what ZoE actually was? A quick google search did not give me much more than it was a mecha game. I assume Armored Core style combat?



Starcraft 2 ID: Gnizmo 229