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Onyxmeth said:
johnsobas said:
Onyxmeth said:

Here's my point Ben, and I'll use Rare as an example to keep it in the family:

This game was created in 1983:

It was a classic and the first masterpiece from a man that would become a living legend in gaming.

Now this is how Rareware butchered the series 11 years later(Note the similiar time difference):

I'm sure there were plenty of people that were WTFing when they saw a magazine and realized a precious gem like Donkey Kong that they held dear to their heart was going to turn into some Mario-like game. Now how did that turn out again? For the better, huh?

When you're skipping two console generations, you can't just slap a prettier coat of paint on an oldie but goody and call it a day even though that's all we want. Rare, for better or worse have always been innovators and have thought outside the box numerous times. I trust they can reinvent the platformer for the better, because Banjo is as loved by them as it is by you guys, and if they feel this is the best way to take the series I'll stick with it. They turned something else from a masterpiece to a completely different masterpiece and I don't think anyone regrets that decision nowadays.


You don't seriously think this is a good comparison do you? The technical limitations in the first donkey kong were insane. BK on 360 could basically be made on N64 with downgraded graphics. If you think they could have made a game that even slightly resembles Donkey Kong Country on the old arcade machine you are out of your mind. People expected much much more complex games on SNES then they did when donkey kong came out.

That's not the point. First of all, I doubt the new Banjo could be played on the N64. The worlds are massive, the customization options are supposed to be huge and there was no online back then. Better hardware doesn't just mean pretty graphics. There are other elements, like physics, the N64 couldn't produce that will be center stage in this game.

Secondly, it isn't about SNES handling more complex games. They changed the core of Donkey Kong itself. Do you remember what the point of Donkey Kong even was? You're not playing that big ape up top. He's the villain, and you're the Jump Man. There's no second monkey, there's no princess to save, etc. The SNES game had none of the core of what made Donkey Kong what it was originally. It was completely changed. My point was, I'm sure there were people that would have loved an updated look to the core gameplay and not turn it into a Mario platformer, but Rare made wise choices and the series was rejuvenated because of them.

 


One your missing a bunch of Donkey Kong games in between. Donkey Kong Jr. for example. Where you aren't jumpan. You are Diddy Kong's predecessor. Donkey Kong 3.

Also a traditional remake was released the same year as DK Country... it was GREATLY expnaded from the original concept. I know what your thinking... it's a remake! But it's a remake that went from 4 stages to 101!

So even in your example that has some flaws.... you were completely wrong.  Anyone missing the old DK game had a game that more then made up for the differences in DK Country.